Apr 20, 2007, 01:40 PM // 13:40
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Call to torment in Hard Mode - NOT NEEDED!
Frustration thread!
Arms of insanity can spawn at will in Nightfallen Jahai, they use Lightning Reflexes and them call to torment and its damn near impossible to stop. In a matter of minutes you could have 1/2 dozen Arms to deal with (plus the rest of the mob).
I really dont think Call to Torment is necessary with lvl 30 demons.
I love the addition of hard mode and am having much fun with it, but my complaint above, I feel is valid. Arms of Insanity are insanely powerful in hard mode.
Anyone else encounter this thus far?
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Apr 20, 2007, 01:43 PM // 13:43
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Yeah I seen this first hand. Spike of Nightbringer's Gaze does them in, but doesn't help when your soloing with henchmen.
__________________
Guru Event Guide Editor
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Apr 20, 2007, 01:44 PM // 13:44
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#3
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Just keep in mind - ANET is going to be observing these sort of things an make necessary changes to everything.
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Apr 20, 2007, 01:45 PM // 13:45
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#4
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Rigor mortis seems mandatory.
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Apr 20, 2007, 01:48 PM // 13:48
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#5
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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wild blow + enchant removal is gg
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Apr 20, 2007, 01:48 PM // 13:48
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Call to Torment isnt new, so there's pretty much no way they would have removed it in hard mode.
But getting to the problem u mention, theres a... lets say... "efficient" way to deal with Arms of insanity...
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Apr 20, 2007, 02:04 PM // 14:04
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#7
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Krytan Explorer
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Wild Blow is you friend
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Apr 20, 2007, 02:09 PM // 14:09
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Location: Australia
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they take double dmg in Call to torment.... obviously your build is lacking dmg
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Apr 20, 2007, 02:11 PM // 14:11
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#9
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Krytan Explorer
Join Date: Apr 2006
Profession: A/
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in elona, wild blow is my best friend ^^
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Apr 20, 2007, 02:21 PM // 14:21
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#10
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Frost Gate Guardian
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ANET! I've always though Call to Torment should not be a shout but a skill that takes time to cast so you can interrupt it! PD mesmers would be the new shiz in torment.
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Apr 20, 2007, 02:47 PM // 14:47
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#11
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Fr_3_aK
they take double dmg in Call to torment.... obviously your build is lacking dmg
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Arms of insanity are a pain in the ass...
The combo is troll ungument + light reflexes + call or torment + ranger armor + bonus against elemental damage... they are hard to kill and a danger to henchs and heros because Barrage...
I kill monks, eles, necros, mesmers, other classes, rangers torments in this order to at end focus damage only in ranger, spread heros and henchs with flags.
1 arm not a real problem
2 arms a problem
3 big trouble
4 forget
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Apr 20, 2007, 02:57 PM // 14:57
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#12
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by perfect
Call to Torment should be a skill that takes time to cast so you can interrupt it!
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Absolutely. They could reduce the cast time to 2 seconds but make it interruptable...that would create a bit more strategy than is currently involved in those areas.
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Apr 20, 2007, 02:57 PM // 14:57
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#13
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Quote:
Originally Posted by Fr_3_aK
they take double dmg in Call to torment.... obviously your build is lacking dmg
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You obviously dont know what Lightning reflexes does - For 5...10 seconds, you have a 75% chance to "block" melee and projectile attacks, and you attack 33% faster.
Making double damage all but useless...
And yes time to equip my heroes with Wild Blow - until now I only brought it when absolutley necessary.
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Apr 20, 2007, 03:03 PM // 15:03
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#14
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I also kill the arms last. If you try to kill them first the hench sometimes break off and start targetting other things, and the arms just multiply and multiply. By taking everything else out first you can have the hench target the stupid arms with more reliability.
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Apr 20, 2007, 03:04 PM // 15:04
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Arm of Insanity's are very annoying, especially in hard mode, but their easy to counter. Lightning Reflexes does nothing to stop hexes/spells, and wild blow > stances.
Quote:
you could have 1/2 dozen Arms to deal with (plus the rest of the mob).
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Then kill then last.
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Apr 20, 2007, 03:11 PM // 15:11
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#16
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Call to Torment has always been overpowered anyway, let alone having it in hard mode.
If there was ever a skill in need of a nerf, this is it. It needs to be interruptable or have a longer duration before spawning.
__________________
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Apr 20, 2007, 03:14 PM // 15:14
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#17
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Ferret
Call to Torment has always been overpowered anyway, let alone having it in hard mode.
If there was ever a skill in need of a nerf, this is it. It needs to be interruptable or have a longer duration before spawning.
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Nice Ferret...
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Apr 20, 2007, 03:19 PM // 15:19
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#18
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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"The good thing about being me is that there are so many of me!"
As long as the bosses don't use it i won't complain. It's still hard mode after all.
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Apr 20, 2007, 03:20 PM // 15:20
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#19
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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I agree it's unnneeded in hard mode. Or put a cap on it that a clone can't clone and only an original could clone itself... ?? Just an idea.
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Apr 20, 2007, 03:20 PM // 15:20
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#20
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Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
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Hehe, STOP BITCHING about hard mode. Jeeze, it's called hard mode for a reason and I love the pve challenge.
You wanna be able to steam roll over everything with ur hero's/henchies then do normal mode. Otherwise, use your brain and select from the 100's of skills and find a way to beat it.... like me.
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